EDvice Exchange

EDvice Exchange is the Center for the Advancement of Teaching‘s blog. It serves instructors in the Temple community and other institutions of higher education. This resource provides effective, research-based teaching practices for your consideration and the comments forum will enable you to engage with CAT staff and other participants.

“Johanna is really nice.”

“I hated the readings.”

“I learned a lot.”

“Some discussions were pointless.”

“I enjoyed this class.”
 

These are typical comments I used to get on student feedback forms. Unfortunately, these aren’t very helpful. They are vague and lack the answer to that ever-elusive question: why?

Image for Creating Engaging Video Lectures That Students Will Actually Watch

How do I get started creating video lectures? How do I engage students from a distance? How do I know if they understand the concepts in my lecture if I can’t see their faces? How do I know students are even paying attention? These are common questions asked by faculty when preparing to create a video lecture.

You have probably heard of the three Rs—“reading, ‘riting, and ‘rithmetic”.  But have you heard of the “Five Rs” for engaging and motivating modern learners?  You do if you were one of the over 200 people who braved the impending blizzard to attend the 14th Annual Faculty Conference on Teaching Excellence sponsored by Temple’s Teaching & Learning Center.

On the first day of Italian I class, I tell a story about my own experiences learning the language while studying abroad. During a conversation with my host family about the movie “Gone With The Wind”, I meant to say that whenever I saw that film, I cried and I cried (“piangevo e piangevo”); instead, I said that I rained and I rained (“piovevo e piovevo”).

Engaging Modern Learners? Game On! Image of students on IPads

As the parent of two pre-teens, I find myself constantly having to pull my children away from their video games. I watch commuters on the train engrossed in video games on their phones and tablets. From casual games such as Candy Crush, to complex games such as Civilization, these games seem to have a hold on people.

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